![]() It takes a bit of thought and some extra organizational work for the initial hauling allocating the stuff to be dumped, but it more than makes up for it in terms of more efficient production. I'm using it for stones near my masonry, mechanic's, and craft workshops and for ore near my smelters. At least it's not taking up space in my food stockpiles and like I said before, it's all about the bee stings.īut really, the one tile dump+stockpile combo right next to the relevant workshops is a great solution, in general. I know it's working for the brewer, but my cook still seems to be ignoring the jelly even though it's closer to his kitchen than everything else. I've since gotten a chance to try the dump zone+one tile honey/jelly stockpile. (This is especially a problem for jug production.) Sometimes that's a good thing, but if you're trying to train up your workers you want your production to go as quickly as possible. Although, If you don't haul away the products to a stockpile or a dump zone and they are produced faster than they are used those workshops will get cluttered and slow down production. ![]() If you pipe your garbage chute down to the magma sea, even magma-safe items can be disposed of with ease.It's a good idea to keep related workshops close together anyway, as that reduces hauling times. It is highly recommended to locate the magma at least three z-levels below the dump location (to avoid deadly magma mist). This system can be manually operated (via a garbage dump zone) or automated (via a quantum stockpile). Be warned that an atom smasher is capable of tossing trash back up several z-levels and injuring dwarves above for safety, a garbage chute spanning two or more z-levels should be employed, especially if the atom smasher is automated.Ī small pool of magma can conveniently incinerate most garbage, including corpses. The atom smasher can be operated manually, or automated with a repeater. Initial designs are often manual (using a garbage dump zone and the dump command), however when combined with a quantum stockpile, your dwarves will automatically dump their garbage into a pit for easy disposal. While this design takes care of the problem of refuse stockpile space, it does not reduce the game's item count nearly as quickly as the disposal methods below.Ī dwarven atom smasher can pulverize any amount of trash instantly. If that tile is also a refuse stockpile, your trash will continue to degrade and disappear over time. An overtaxed refuse pile is frequently signaled by clouds of miasma.Ĭombining your refuse stockpile with a quantum stockpile allows your dwarves to stack infinitely many items in a single tile. Once your stockpile becomes full, trash will accumulate in your fortress hallways until you resolve the problem. A simple refuse stockpile is generally sufficient for a small fortress, though disposal needs grow significantly as fortress size increases. ![]() Trash placed in a stockpile with refuse enabled will degrade over time, and most items will rot away eventually. The proper arrangement uses 2 different stockpiles per quantum stockpile. In you current setup you have a minecart and stop next to a single stockpile from which it takes goods and into which it dumps goods. The basic disposal method is a refuse stockpile. 2 Answers Sorted by: 3 So your problem is that you have, as you may have guessed, a small error in the construction of your quantum stockpile.
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